My Game Design Books

These are actually my best-sellers.  You can find them on Amazon and Smashwords.

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Physics, a Novel Introductory Course

I am actually closing in on finishing the rough draft of the book.  I had the advantage that the book follows the lectures I gave for many years, so I could simply open the lecture notes and give the lectures one more time, this time typing rather than speaking to a class.  I did get to check a few details.  I expect that this week will bring me much closer to completion. The harmonic oscillator chapters, perhaps around 90 pages have had many of their proofreading and rephrasing bits inserted and the matching figures created and inserted.  At that point I will likely let the book sit for a month or two.

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Physics, A Novel Introductory Course

Last September I started writing a Freshman Physics book, based on the course I had given for many years.  Writing was actually quite straightforward.  I opened my notes, and, instead of talking, I typed.  I had always composed my own homework problems, so those could simply be cut and pasted into the book at the right places. Typing out the worked solutions to some of the problems was a bit of a chore.  A second writing pass inserted the Figures (I may add more in the third pass.)  For the very simple figures I would — before I retired — put on the blackboard, I used Inkscape to create the needed circles and lines.

The book is novel in that: It is calculus-based from the beginning.  Students are assumed to know simple integrals and derivatives before the book starts.  Space is consistently treated as being three- rather than two-dimensional.  As a result, angular momentum is consistently treated as being a vector quantity.

The radical innovation will be price.  Thanks to modern advances in publishing, I anticipate that the book will sell for $20 rather than $300. The importance of that number has increased substantially since I began writing.  I expect to finish the refined rough draft this month.

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Progress, April 29 2020

I have in progress two large physics volumes and a batch of novels. The two physics volumes are

Physics, A Novel Introductory Course, a freshman mechanics book that is actually calculus-based. Calculus-based freshman mechanics is required by some engineering accrediting services, but these services appear to be a tad bit gullible as to whether or not courses are actually calculus-based.  The other selling point will be that the paperback is expected to be $20 or so, not $300.  I hope to finish that book by this fall; I started last September. I started last September, and am at around a quarter-million LaTeX words and some hundreds of Figures.

An untitled review volume on computer simulations of polymer dynamics in liquids and the melt, mostly the melt.  At the moment I have over 700 references and 80,000 words completed, meaning that writing has just started.

There are also physics research projects that are waiting for the first of these books to finish.

The batch of novels are:

Last year I finished Eclipse: The Girl Who Saved the World and Airy Castles All Ablaze.

Chris Nuttall and Jagi Lamplighter asked me for a short story for their Fantastic Schools anthology, to be out soon, and I obliged.  “Practical Exercise” is being expanded into two or three novels.  They are at 55,898 words.

The nest two Eclipse novels are Stand Against the Light and Of Breaking Waves. Stand Against the Light is at 80,700 words; Eclipse smites another doom and dies trying.  Of Breaking Waves is at 38,000 words; Against Eclipse, even Death may die.

Indian Summer — a galactic empire and a nonviolent challenger — is at  7065 words.

Invasion Now — they’re landing in Wyoming and around the globe, destroying everything in their path, and they do not have spaceships.

The  Merchant Adventurers — rise of a trading empire — Now at 43795 words.

Invasion Tibet (so to speak Buck Rogers prequel) Now at 39,200 words.

The not-Eddorian not-Lensman (serial numbers to be filed off) total 15686 words — filed off) space opera.

Hold High The Banner total 6121 words (ChiComm platoon of 1940 enters not-D&D world, launches liberation struggle for the exploited small giant class species).

DisUnion total 15,834 words (after partition of US; NH/VT capture a flying saucer).

No Tears for a Princess total 88,647 words classic fantasy with swords, magicians, and spaceships.

The Gathering Storm 7000 words.

sequel to Against Three Lands 10775 words.

sequel to Minutegirls 172 words.

sequel to The One World.

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Welcome to Books by George

Books by George, a blog on current and future books by George Phillies.

In fact, there are now 24 of them:
1. George D. J. Phillies, Elementary Lectures in Statistical Mechanics, Springer-Verlag: New York (2000) [textbook].
2. George D. J. Phillies, This Shining Sea, Third Millennium Publishing, Tempe, AZ (2000) [novel].
3. George D. J. Phillies, Stand Up for Liberty!, Third Millennium Publishing, Tempe, AZ (2000) [political manual].
4. George D. J. Phillies, Nine Gees, Third Millennium Publishing, Tempe, AZ (2000) [short story collection].
5. George D. J. Phillies, Funding Liberty, Third Millennium Publishing, Tempe, AZ (2003) [historical monograph].
6. George D. J. Phillies, The Minutegirls, Third Millennium Publishing, Tempe, AZ (2006) [novel].
7. George D. J. Phillies and Tom Vasel, Contemporary Perspectives on Game Design, Third Millennium Publishing, Tempe, AZ (2006) [textbook].
8. George D. J. Phillies and Tom Vasel, Design Elements of Contemporary Strategy Games, Third Millennium Publishing, Tempe, AZ (2006) [text].
9. George D. J. Phillies, Phenomenology of Polymer Solution Dynamics, Cambridge University Press, Cambridge, U.K. (2011) [research monograph].
10. George D. J. Phillies, Complete Numerical Tables for Phillies’ Phenomenology of Polymer Solution Dynamics,Third Millennium Publishing, Tempe, AZ (2011) [research monograph].
11. George Phillies, Mistress of the Waves, Kindle, (2012) [novel].
12. George Phillies, The One World, Smashwords, Kindle (2012) [novel].
13. George Phillies and Tom Vasel, Designing Modern Strategy Games, Smashwords, Kindle (2012) [textbook; second edition of “Design Elements of Contemporary Strategy Games“].
14. George Phillies and Tom Vasel, Modern Perspectives on Game Design, Smashwords, Kindle (2012) [textbook; second edition of “Contemporary Perspectives in Game Design“].
15. George Phillies, Stalingrad for Beginners (Studies in Game Design – 3), Kindle (2013); as Part 1 How to Play and Part 2 Basic Tactics at
16. George Phillies, Stalingrad Replayed (Studies in Game Design – 4), Kindle (2013).
17. George Phillies, Designing Wargames – Introduction (Studies in Game Design – 5), Kindle, Smashwords, Third Millennium (2014).
18. George Phillies, Libertarian Renaissance, Kindle, Smashwords, Third Millennium (2014).
19. George Phillies, Surely We Can Do Better, Kindle, Smashwords, Third Millennium (2016).
20. George Phillies and Jefferson Swycaffer, Editors, A Sea of Stars Like Diamonds, Kindle, Smashwords (2016).
21. George Phillies, MinuteGirls, Second Edition. Kindle, Smashwords, CreateSpace (2017).
22. George Phillies, Against Three Lands, Kindle, Kindle paperback, Smashwords (2018).
23. George Phillies, Eclipse-The Girl Who Saved the World, Kindle, Kindle paperback, Smashwords (2019).
24. George Phillies, Airy Castles All Ablaze, Kindle, Kindle paperback, Smashwords (2019).

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